Tag Archives: WebGL

Let’s Make a Street View! Part 0

In what was once timely news, Google announced version 3 of the Google Maps API at their last I/O, designed specifically—but not exclusively—with the mobile space in mind. Since it’s not used on the main Maps page, I didn’t notice that the new API includes an embeddable “HTML5″ version of Street View until the news started making the Twitter rounds.

What’s especially interesting about this new Street View—aside from the fact that it’s now available without Flash—is that it takes a divide-and-conquer approach to ensuring good performance across browsers. There are at least three different rendering “modes” within the new library, triggered by different browsers and operating environments. I’m going to take a brief look at each of these before moving on to the main event: building our own Street View app. Continue reading

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This page best viewed with a quad-core CPU

[Update: this demo has evolved quite a bit and now has some actual interactivity and a few more options. See the updated version here.] I wanted to post the simple demo I mentioned in the last entry, compiled against the … Continue reading

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