Category Archives: Uncategorized

Let’s Make a Street View! Part 0

In what was once timely news, Google announced version 3 of the Google Maps API at their last I/O, designed specifically—but not exclusively—with the mobile space in mind. Since it’s not used on the main Maps page, I didn’t notice that the new API includes an embeddable “HTML5″ version of Street View until the news started making the Twitter rounds.

What’s especially interesting about this new Street View—aside from the fact that it’s now available without Flash—is that it takes a divide-and-conquer approach to ensuring good performance across browsers. There are at least three different rendering “modes” within the new library, triggered by different browsers and operating environments. I’m going to take a brief look at each of these before moving on to the main event: building our own Street View app. Continue reading

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We Can Do Anything But Keep Things In Perspective

I’ve been playing around with using 2D transformations to enable 3D effects, even (or especially) in browsers without support for the latter. There have been a few examples of this kind—putting text and images and even video on isometric cubes, … Continue reading

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Transform Rewrite: Dancing Trees and Errant Pixels

Two months later, I’ve finally had some time to finish a rewrite of my “CSS3″ transform/transformed element GWT module. I’m pretty pleased with its new state and don’t anticipate the need for any more major changes in the near future. … Continue reading

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I Guess In Theory That Needs Fixing

If you pay close attention, you’ll notice that the “demos” or “experiments” that people like us inflict on the world tend to be most intriguing just before you actually see them run, when they’re just a thumbnail, in a list, … Continue reading

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Firefox Ethology

Barely related: I’ve written a design document (of sorts) for my implementation of web workers in GWT. Like the library itself, the document is fairly rough, but it does give a pretty good overview of the current state of things. … Continue reading

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On Web Workers, GWT, and a New Physics Demo

That original proof of concept gwtBox2d demo has slowly evolved along with the rest of the GWTns library. Though only a small portion of the original code remains, it has ended up being a pretty great stress test for new … Continue reading

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On the Behavior of 2d Transformations in Internet Explorer, Part 2

Unsurprisingly, the last post ran overlong. I’ll endeavor to stick to code and equations wherever possible, as they are generally faster for me to write and you to parse. Amateur-hour Illustrator work takes a little longer. All previous provisos still … Continue reading

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On the Behavior of 2d Transformations in Internet Explorer

In my work on the box2d and web worker modules in gwtns, I’ve needed the ability to put things up on the screen. To really make sure I was doing the word “overkill” justice, I decided to use my old … Continue reading

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“We never jit DOM workers”

This bug is very interesting in light of some assumptions I was making. Need to investigate. It’s great to see so much work going into workers and the tracing engine, though, and to hear that changes will start rolling out … Continue reading

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Web Worker Example: The Rationals

The Web Worker library I’m writing for GWT is getting to the point that it needs some examples. At least one of them needs to be simple enough that what is being done doesn’t distract from how it’s being done. You can see various examples … Continue reading

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